e.g. I want to select a character and save his number
private Storage storage;
void Awake()
{
storage = new Storage();
}
public void SelectChar1()
{
numberChar = 1;//byte
storage.Save(DataPlayerSave);//save works fine
}
on awakening, the number is loaded
private DataPlayerSave dataPlayer;
private byte numberChar;
private void Awake()
{
dataPlayer = (DataPlayerSave)storage.Load(new DataPlayerSave());
numberChar = dataPlayer.numerChar;
}
I tried to divide the data into several parts and one large file, the result is almost always the same (sometimes everything works)
public class Storage()
{
public object Load(object saveDataByDefault)
{
filePath = Application.persistentDataPath + "/saves/GameSave.save";
if (!File.Exists(filePath))
{
if (saveDataByDefault != null)
{
Save(saveDataByDefault);
return saveDataByDefault;
}
}
var file = File.Open(filePath, FileMode.Open);
var saveData = formatter.Deserialize(file);
file.Close();
return saveData;
}
}
There are also similar classes that load data at the beginning of the scene. If there are 2 or more of them, then it gives an error, if 1, then everything works. I tried to set the sequence using the Coroutine did not help. When loading data it gives an error "InvalidCastException: Specified cast is not valid."
dataPlayer = (DataPlayerSave)storage.Load(new DataPlayerSave());