So i've used a rect to divide the screen for two different background colours. The code im writing is for a minigame and its supposed to move a bubble up the screen, but when I click my mouse the rect I used to divide the screen moves as well. I probably did a very poor job at describing this so heres the code and you'll see what I mean.
PFont font1;
int dice = 100;
int num = 0;
float circlex = 300;
float circley = 830;
float xmove = 0;
float ymove = 0;
void setup ()
{
noLoop();
frameRate(10);
size (600, 900);
//background (#29C4FF);
//fill (#C4FFEC);
//strokeWeight(3);
//line(1, 225, 599, 225);
//noStroke ();
//rect (0, 0, 599, 225);
font1 = loadFont ("ArialMT-18.vlw");
ellipseMode(CENTER);
}
void draw ()
{
//OCEAN
background (#29C4FF);
fill (#C4FFEC);
strokeWeight(3);
line(1, 225, 599, 225);
noStroke ();
rect (0, 0, 599, 225);
textFont(font1, 18);
fill(0);
text("Click on the dice to help free Aang from the iceberg.", 100, 50);
//BUBBLE
fill(0, 0, 200);
ellipse(circlex, circley, 125, 125);
noStroke();
fill (210);
ellipse(circlex, circley, 118, 118);
//AANG
//BODY
fill(#FF8E03);
noStroke ();
triangle(255, 830, 345, 830, 300, 890);
//HEAD
fill(#027A9D);
ellipse(275, 820, 10, 15);
ellipse(325, 820, 10, 15);
ellipse(300, 820, 50, 55);
rectMode(CENTER);
fill(255);
rect(300, 800, 10, 15);
triangle(290, 805, 310, 805, 300, 820);
rect(288, 815, 8, 3);
rect(312, 815, 8, 3);
//DICE
fill(#027A9D);
rect(80, 130, 100, 100, 12);
fill(#8EC1EA);
rect(80, 130, 90, 90, 8);
//NUMBERS(DOTS)
fill(150, 0, 0);
int num = int(random(1, 7));
if (num == 1 || num == 3 || num == 5)
ellipse(80, 130, dice/5, dice/5);
if (num == 2 || num == 3 || num == 4 || num == 5 || num == 6) {
ellipse(80 - dice/4, 130 - dice/4, dice/5, dice/5);
ellipse(80 + dice/4, 130 + dice/4, dice/5, dice/5);
}
if (num == 4 || num == 5 || num == 6) {
ellipse(80 - dice/4, 130 + dice/4, dice/5, dice/5);
ellipse(80 + dice/4, 130 - dice/4, dice/5, dice/5);
}
if (num == 6) {
ellipse(80, 130 - dice/4, dice/5, dice/5);
ellipse(80, 130 + dice/4, dice/5, dice/5);
}
if (num == 1 || num == 2) {
circlex = circlex + xmove;
xmove = +20;
}
if (num == 3 || num == 4) {
circlex = circlex + xmove;
xmove = -20;
}
if (num == 5) {
circley = circley + ymove;
ymove = -25;
}
if (num == 6) {
circley = circley + ymove;
ymove = -50;
}
//ROLL
if (mousePressed && mouseButton == LEFT)
noLoop();
}
void mousePressed() {
loop();
}