For context, I am researching upgrades into our OpenCL code at work as we are quite far behind current spec. The team I work in develops on all three of the major OSes and as far as I can tell Apple doesn't support past OpenCL 1.2 on any of their machines instead prompting you to learn and use Metal performance shaders. I would like to update our code base to C++ for OpenCL which is based on OpenCL 2.0 or 3.0 depending on which version you use. C++ for OpenCL is fine on Windows and Linux as they have GPU drivers which support up to and past the 2.0 requirement, but Mac might have a problem with it without official support in the drivers. So I had the idea that if we could cross compile the CL kernels to Metal for the Mac users they would be able to run a Metal version of the code locally.
Has anyone got any solutions to this problem.