I am making a delivery game and temporarily designed my game so that the player who is a cylinder at the moment has to locate the delivery location which is a flat plane and move onto it in order to deliver the objects.
I have tried adding a 2d box collider to the plane to detect when the player collides with the plane but the collider only works on the x,y axis and i am not able to rotate it 90 degrees.
So my question is what is the best way to determine when the player has moved above the plane?
Here is a picture to demonstrate what i mean:
Before moving onto plane
How to i detect this:
Player is on top of plane