What is the way to set the Position (x, y, z) after create a mesh on create
var pb1 = Mesh.CreateBox(8000, 400, 300);
pb1.Color = Color.FromArgb(255, (byte)rand.Next(255), (byte)rand.Next(255), (byte)rand.Next(255));
pb1.ColorMethod = colorMethodType.byEntity;
pb1.Translate(0, 0, 0);
so i want set to x=0, y=400, z=0
SelectedEntity.Translate(0, 400, 0)
dosent work it set always to another position