This is probably easiest to explain with code (this is of course not the actual code but it has the same properties):
I have an interface that looks something like this:
public interface ISomeProvider
{
object GetFoo1(); //<-- This needs caching
//These others don't
object GetFoo2();
object GetFoo3();
//And let's say 20 more
}
And this has an implementation like this:
//NOTE: Sealed class otherwise we could inherit from it
public sealed class SuperCleverProvider : ISomeProvider
{
public object GetFoo1()
{
return "a";
}
public object GetFoo2()
{
return "b";
}
public object GetFoo3()
{
return "b";
}
}
Now one of these calls, let's say GetFoo1 is really heavy so I want to provider a new version of the interface where calls to it are cached using an instance of the old one.
I'm doing it like this at the moment:
public class CachedSuperCleverProvider : ISomeProvider
{
private readonly SuperCleverProvider _provider;
public CachedSuperCleverProvider(SuperCleverProvider provider)
{
_provider = provider;
}
private object UsingCache<T>(string cacheKey, Func<T> eval)
{
//Pretend this does caching. This is not related to the question
throw new NotImplementedException();
}
public object GetFoo1()
{
return UsingCache("foo1", _provider.GetFoo1);
}
//The code below this point is what I want to get rid of
public object GetFoo2()
{
return _provider.GetFoo2();
}
public object GetFoo3()
{
return _provider.GetFoo3();
}
//And so on for all the rest
}
This has two problems (at least):
- Every time someone adds a method to the interface I have to go change this even though I dont want this new method to be cached
- I get this huge list of useless code that just call through to the underlying implementation.
Can anyone think of a way of doing this that doesn't have these problems?