I have following error when building iOS with CodeMagic.
Running Xcode build...
Xcode archive done. 14.3s
Failed to build iOS app
Error output from Xcode build:
↳
** ARCHIVE FAILED **
Xcode's output:
↳
Writing result bundle at path:
/var/folders/m7/h1mg7c7x40ddjz6mxjxm3htr0000gn/T/flutter_tools.o4LK5x/flutter_ios_build_temp_dirDQZb2l/temporary_xcresult_bundle
ld: bitcode bundle could not be generated because '/Users/builder/programs/flutter_2_10_1/bin/cache/artifacts/engine/ios/Flutter.xcframework/ios-arm64_armv7/Flutter.framework/Flutter' was built without full bitcode. All frameworks and dylibs for bitcode must be generated from Xcode Archive or Install build file '/Users/builder/programs/flutter_2_10_1/bin/cache/artifacts/engine/ios/Flutter.xcframework/ios-arm64_armv7/Flutter.framework/Flutter'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
note: Using new build system
note: Planning
note: Build preparation complete
note: Building targets in dependency order
/Users/builder/clone/ios/Pods/Pods.xcodeproj: warning: The iOS deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 15.2.99. (in target 'FMDB' from project 'Pods')
Result bundle written to path:
/var/folders/m7/h1mg7c7x40ddjz6mxjxm3htr0000gn/T/flutter_tools.o4LK5x/flutter_ios_build_temp_dirDQZb2l/temporary_xcresult_bundle
Error (Xcode): Bitcode bundle could not be generated because '/Users/builder/programs/flutter_2_10_1/bin/cache/artifacts/engine/ios/Flutter.xcframework/ios-arm64_armv7/Flutter.framework/Flutter' was built without full bitcode. All frameworks and dylibs for bitcode must be generated from Xcode Archive or Install build file '/Users/builder/programs/flutter_2_10_1/bin/cache/artifacts/engine/ios/Flutter.xcframework/ios-arm64_armv7/Flutter.framework/Flutter'
Encountered error while archiving for device.
To solve this issue, I changed ENABLE_BITCODE value to YES in project.pbxproj but the same error occurs.
97C147071CF9000F007C117D /* Release */ = {
isa = XCBuildConfiguration;
baseConfigurationReference = 7AFA3C8E1D35SGSDC0083082E /* Release.xcconfig */;
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CLANG_ENABLE_MODULES = YES;
CURRENT_PROJECT_VERSION = 4;
DEVELOPMENT_TEAM = 56KC6SGDDR;
ENABLE_BITCODE = YES;
INFOPLIST_FILE = Runner/Info.plist;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
);
PRODUCT_BUNDLE_IDENTIFIER = com.aaa.bbbMarket;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_OBJC_BRIDGING_HEADER = "Runner/Runner-Bridging-Header.h";
SWIFT_VERSION = 5.0;
VERSIONING_SYSTEM = "apple-generic";
};
name = Release;
};
And my CodeMagic setting for building iOS is below. my settings in CodeMagic
Our app has already been first built with xcode and updated to the apple store, and we are setting up additional CI/CD now.
How do I solve this? Any help will be highly appreciated. Thanks.