Ok, so I am trying to create a text-based adventure game. I am currently creating the attack system. Here is the code
start = io.read()
if start == "start" then
ma1 = "jab your opponent"
ma2 = "hook your oppenent"
fa1 = "kick your oppenent"
ha1 = "headbutt your oppenent"
--Melee weapon
mw1 = "fist1"
mw2 = "fist2"
foot = "Kick"
head = "headbutt"
--Magic attacks
ms1 = "none"
ms2 = "none"
ms3 = "none"
ms4 = "none"
--Gadgets
bow = "none"
gun = "none"
sg = "none"
function atk()
io.write("Do you use melee(1), magic(2), or tech(3)?", "\n")
ac = io.read()
if ac == "1" then
io.write("Do you", ma1,",", ma2, ",",fa1,",or",ha1"?", "\n")
end
end
end
print(atk())
Every time I run this it outputs this:
lua: jdoodle.lua:25: global 'ha1' is not callable (a string value)
stack traceback:
jdoodle.lua:25: in function 'atk'
jdoodle.lua:29: in main chunk
[C]: in ?
So if you have any solutions thank you.