When paused some Gameboy games:
- Continue with moving visuals (to some degree),
- Continue with music.
- Get silent and have a static image only:
- either last frame frozen, maybe combined with a "Paused" overlay,
- or feature a custom static Pause screen.
As this was a portable console and battery life limited I ask myself:
- Did the GameBoy more or less run in an endless processing loop and consumed the same energy regardless where in gameplay?
- Or did the GameBoy provide a low power mode for less active gameplay, like "Inventory Screens" or "Pause screens" from which a key press functioned as a CPU interrupt to continue at full throttle again?