I'm using the Addressables system to both load a local addressable asset and a remote addressable asset. I can sometimes load the local asset, but not the remote asset.
But that's beside the point. In the unity documentation for the Addressable system settings, there is an option for "Build Addressables on Player Build". However, on my Addressable Settings, this option is not available.
Unity Documentation:
My Addressables Settings:
I'd very much like to turn building addressable off on Player build. So, does anyone know where this setting has gone to? In case you're wondering, the addressable documentation is version 1.19.17 and I'm also using 1.19.17.