I am currently building a simple mixed reality application in Unity where you should be able to stack different sized cubes on top of each other. As soon as I add a third cube though, the collision seems to get weird. I have already played around with the rigidbody settings but so far nothing has worked. I have also enabled adaptive force.
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Please provide enough code so others can better understand or reproduce the problem. – Community Feb 12 '22 at 13:35