Problem:
- I know the x and y of three arbitrary points on a 2d plane.
- I know the vague distance from each point to the unknown, though I don't know the x y components.
- I want to find the position of the 4th point.
The data is stored in a list >3 of type Data where
public class Data
{
double m_x, m_y, m_distance;
}
I've tried:
- Walking the list, calculating the components of the distance, then adding the known x and y. I then calculated the average position of the predicted point from the 3 known points, but the accuracy was inconsistent.
foreach (var item in data_list)
{
var dx = item.m_x + item.m_distance * Math.Cos(item.m_distance);
var dy = item.m_y + item.m_distance * Math.Sin(item.m_distance);
out_list.Add(new Data { m_x = dx, m_y = dy });
}
foreach (var item in out_list)
{
__dx += item.m_x;
__dy += item.m_y;
}
__dx /= return_list.Count;
__dy /= return_list.Count;
- Creating three circles at the known x and y, extending their radii equal to the distance component and checking intersection. The problem is that the distance varies since its rather imprecise, more like a suggestion.
Is there a simple, ok-performing, witty solution to this problem that I can't grasp? I've thought of extending lines 360 degrees around each point and checking where three lines intersect, the shortest distance away from the origin, but I'm not entirely sure about the implementation.