I am trying to build this 2d-breakout game https://developer.mozilla.org/en-US/docs/Games/Tutorials/2D_Breakout_game_pure_JavaScript I tried to replace some function with arrow function.
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
document.addEventListener("mousemove", mouseMoveHandler, false);
function keyDownHandler(e) {
if (e.key == "Right" || e.key == "ArrowRight") {
rightPressed = true;
} else if (e.key == "Left" || e.key == "ArrowLeft") {
leftPressed = true;
}
}
function keyUpHandler(e) {
if (e.key == "Right" || e.key == "ArrowRight") {
rightPressed = false;
} else if (e.key == "Left" || e.key == "ArrowLeft") {
leftPressed = false;
}
}
function mouseMoveHandler(e) {
var relativeX = e.clientX - canvas.offsetLeft;
if (relativeX > 0 && relativeX < canvas.width) {
paddleX = relativeX - paddleWidth / 2;
}
}
This code executes fine, when I use this to move the paddle it moves perfectly.
// Key Down Handler
document.addEventListener(
"keydown",
(e) => {
if (e.key == "Right" || e.key == "ArrowRight") {
rightPressed = true;
} else if (e.key == "Left" || e.key == "ArrowLeft") {
leftPressed = true;
}
},
false
);
// Key Up Handler
document.addEventListener(
"keyup",
(e) => {
if (e.key == "Left" || e.key == "ArrowLeft") {
rightPressed = false;
} else if (e.key == "Left" || e.key == "ArrowLeft") {
leftPressed = false;
}
},
false
);
// Mouse Move Handler
document.addEventListener(
"mouseover",
(e) => {
var relativeX = e.clientX - canvas.offsetLeft;
if (relativeX > 0 && relativeX < canvas.width) {
paddleX = relativeX - paddleWidth / 2;
}
},
false
);
But this code does not work, the paddle doesn't stop when pressed right or left until it reaches the boundary. And the mouse does not move the paddle swiftly.