I'm trying to set up a collision type hit test for a defined of pixels within a UIImageView. I'm only wish to cycle through pixels in a defined area.
Here's what I have so far:
- (BOOL)cgHitTestForArea:(CGRect)area {
BOOL hit = FALSE;
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
float areaFloat = ((area.size.width * 4) * area.size.height);
unsigned char *bitmapData = malloc(areaFloat);
CGContextRef context = CGBitmapContextCreate(bitmapData,
area.size.width,
area.size.height,
8,
4*area.size.width,
colorspace,
kCGImageAlphaPremultipliedLast);
CGContextTranslateCTM(context, -area.origin.x, -area.origin.y);
[self.layer renderInContext:context];
//Seek through all pixels.
float transparentPixels = 0;
for (int i = 0; i < (int)areaFloat ; i += 4) {
//Count each transparent pixel.
if (((bitmapData[i + 3] * 1.0) / 255.0) == 0) {
transparentPixels += 1;
}
}
free(bitmapData);
//Calculate the percentage of transparent pixels.
float hitTolerance = [[self.layer valueForKey:@"hitTolerance"]floatValue];
NSLog(@"Apixels: %f hitPercent: %f",transparentPixels,(transparentPixels/areaFloat));
if ((transparentPixels/(areaFloat/4)) < hitTolerance) {
hit = TRUE;
}
CGColorSpaceRelease(colorspace);
CGContextRelease(context);
return hit;
}
Is someone able to offer any reason why it isn't working?