Use the following algortihm:
- Get the bounding rectangle of the image and set the center of the rectangle to the center of the destination rectangle.
- Use
pygame.Rect.fit()
to resize and move the aspect ratio rectangle into the destination rectangle.
- Use the size of the new rectangle to scale the image.
blit
the image at the position of the rectangle.
def blit_fit(dest_surf, image, dest_rect):
image_rect = image.get_rect(center = dest_rect.center)
fit_rect = image_rect.fit(dest_rect)
scaled_image = pygame.transform.scale(image, fit_rect.size)
dest_surf.blit(scaled_image, fit_rect)
Minimal example:

import pygame
pygame.init()
window = pygame.display.set_mode((300, 300))
clock = pygame.time.Clock()
font = pygame.font.SysFont(None, 100)
image = font.render("Screen", True, (255, 255, 0))
pygame.draw.rect(image, (255, 255, 255), image.get_rect(), 1)
def blit_fit(dest_surf, image, dest_rect):
image_rect = image.get_rect(center = dest_rect.center)
fit_rect = image_rect.fit(dest_rect)
scaled_image = pygame.transform.scale(image, fit_rect.size)
dest_surf.blit(scaled_image, fit_rect)
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
window.fill(0)
blit_fit(window, image, window.get_rect())
pygame.display.flip()
clock.tick(100)
pygame.quit()
exit()