I have seen solutions (including in this site) to the problem of having to implement a clone
method in a class, so it return
s a heap-allocated clone of itself even if we only have the Base
class.
The problem come up when you have to implement in a lot of classes the same method again and again, and I remember a way of doing this when you only have to inherit from a template class (name it Cloneable
) so it implements it, but the way i'm trying to do it doesn't work:
template<typename T, typename B> class Cloneable{
public:
B* clone(){return new T(*this);}
};
class Bottom {
public:
virtual void sayhi() = 0;
virtual Bottom* clone() = 0;
};
class Middle: public Cloneable<Middle, Bottom>, public Bottom {
public:
void sayhi() override {cout << "Hi from the Middle" << endl;}
};
//class Top: public Middle ...?
int main() {
Bottom* b1 = new Middle();
b1->sayhi();
delete b1;
}
I remember that the person that showed this to me actually did it with just one argument in Cloneable
, but anyways, i would thank any way that you can imagine of doing this.