In one of my projects, I have the following class template hierarchy :
template <typename FruitType, typename ParentFilterType = void>
class filter;
template <typename FruitType> // Specialization when no parent filter is needed
class filter<FruitType, void>;
Where FruitType
can be anything. Let's say it is one of apple
, banana
or orange
.
So basically, a filter
can have its own parent filter
type.
I have no control over the filter
code: it must remain as it is.
The user code usually looks like:
filter<apple, filter<banana, filter<orange> > > my_apple_filter;
Obviously, this is a bit verbose. I wondered if it is possible to get something more readable. Something like:
complex_filter<apple, banana, orange>::type my_apple_filter;
Where complex_filter<apple, banana, orange>::type
would resolve to filter<apple, filter<banana, filter<orange> > >
.
I tried with complex_filter
being a struct
template with a typedef
inside but had no success so far. The number of template parameters should be variable (from, say, 1 to 5).
Have you ever needed something similar ? How could I do that ?
(I unfortunately cannot use C++0x but if there is a nicer solution with it, feel free to post it as it is always good to know)
Thank you.