I'm trying to check if an object is currently on the screen in directx. I have the view matrix and the projection matrix and the x y z of both the object and the camera.
This seems like a common issue people have but Ive tried looking all over google and cant find anyone talking about this in directx only about javascript stuff.
Im not really sure where to start takling this issue. Im guessing it uses some kind of complex math involving the view matrix and the location of the cube (the object is being translated to world space on the gpu and no scaling or rotation). (im also using c++) Can anyone help?? thanks