Maybe someone enlighten me. I got this piece of code:
import pygame
from OpenGL.GL import glClear, GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT
from pygame.constants import DOUBLEBUF, OPENGL
pygame.init()
clock = pygame.time.Clock()
pygame.display.set_mode((640,480), DOUBLEBUF|OPENGL)
while 1:
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)
pygame.display.flip()
clock.tick(50)
Running this causes slow but annoying memory consumption when I check it with process manager. Why is this happening? Not really creating any new object... Just clearing GL buffer and flipping window buffers. I narrowed this down to pygame.display.flip()
call but cant do anything about it.