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I'm currently experimenting with Isolates in dart.

I'm trying to create a wrapper around an Isolate to make it more pleasant to use.

The desired interface is something along the lines:

abstract class BgIsolateInterface {
  Future<Response> send<Message, Response>(Message message);
}

I want to have a method that sends a message to the background interface and then return the response to the caller.

To achieve this I figured I have to create a new RawReceivePort or ReceivePort in the send function to reliably get the correct response.

But this would mean I'm essentially creating the port and discarding it. Going against the documentations which states

Opens a long-lived port for receiving messages.

So my questions are:

  1. what exactly are ReceivePorts and RawReceivePorts?
  2. would my use case be valid i.e. have them be created only to read a single response?
  3. should I look at another way of doing things?

Note: Please don't suggest the Flutter compute function as an alternative. I'm looking to do this in a long running isolate so I can share services / state between function calls. I'm just not showing this here to keep the question short.

Thank you very much!!!

Edit #1: When providing the answer I realised there was also an underling question about how to read the Dart source, more specifically how to find external methods' implementations. That question was added to the title. The original question was just: What exactly is a ReceivePort / RawReceivePort?.

Jelly Legend
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1 Answers1

2

Yesterday, I've searched across the source and I think, I now have the answers. If I'm wrong, anyone more involved with the engine please correct me. This is mostly my speculation.

TLDR:

  1. ReceivePort/RawReceivePorts are essentially int ids with a registered message handler. The SendPort knows to which id i.e. ReceivePort/RawReceivePort it should send the data to.

  2. Yes. But for another use case there is better way.

  3. Change the interface, so we react to states / responses coming from the isolate i.e.

abstract class BgIsolateInterface<Message, Response> {
  void send(Message message);
  void listen(void Function(Response) onData);
}

Long

#1

I've looked at the implementation and I'm including my findings here also to put a note for my future self on how to actually do this if I ever need to.

First, if we look at the implementation of ReceivePort (comments removed):

abstract class ReceivePort implements Stream<dynamic> {
  external factory ReceivePort([String debugName = '']);

  external factory ReceivePort.fromRawReceivePort(RawReceivePort rawPort);

  StreamSubscription<dynamic> listen(void onData(var message)?,
      {Function? onError, void onDone()?, bool? cancelOnError});

  void close();
  SendPort get sendPort;
}

We can see the external keyword. Now, this means implementation is defined somewhere else. Great! Where?

Let's open the SDK source and look. We are looking for a class definition of the same name i.e. ReceivePort with a @patch annotation. Also it seems the Dart team follows the convention of naming the implementation files for these external methods with the suffix _patch.dart.

We then find the three of these patch files. Two for the js runtime, one for development and one for production, and one file for the native? runtime. Since, I'm not using Dart for the web, the latter is the one I'm interested in.

In the file: sdk/lib/_internal/vm/lib/isolate_patch.dart we see:

@patch
class ReceivePort {
  @patch
  factory ReceivePort([String debugName = '']) =>
      new _ReceivePortImpl(debugName);

  @patch
  factory ReceivePort.fromRawReceivePort(RawReceivePort rawPort) {
    return new _ReceivePortImpl.fromRawReceivePort(rawPort);
  }
}

Ok, so the implementation for ReceivePort is actually a library private _ReceivePortImpl class.

Note: As you can see factory methods don't have to return the same class the method is defined in. You just have to return an object that implements or extends it. i.e., has the same contract.

class _ReceivePortImpl extends Stream implements ReceivePort {
  _ReceivePortImpl([String debugName = ''])
      : this.fromRawReceivePort(new RawReceivePort(null, debugName));

  _ReceivePortImpl.fromRawReceivePort(this._rawPort)
      : _controller = new StreamController(sync: true) {
    _controller.onCancel = close;
    _rawPort.handler = _controller.add;
  }

  SendPort get sendPort {
    return _rawPort.sendPort;
  }

  StreamSubscription listen(void onData(var message)?,
      {Function? onError, void onDone()?, bool? cancelOnError}) {
    return _controller.stream.listen(onData,
        onError: onError, onDone: onDone, cancelOnError: cancelOnError);
  }

  close() {
    _rawPort.close();
    _controller.close();
  }

  final RawReceivePort _rawPort;
  final StreamController _controller;
}

Which as we can see is really just a wrapper around a RawReceivePort where the handler is a StreamController.add method. So, what about the RawReceivePort?

If we look at initial file where ReceivePort is defined we again see. It's just one external factory method and an interface for others.

abstract class RawReceivePort {
  external factory RawReceivePort([Function? handler, String debugName = '']);

  void set handler(Function? newHandler);

  SendPort get sendPort;
}

Luckily, its @patch version can also be found in the same place as the ReceivePorts.

@patch
class RawReceivePort {
  @patch
  factory RawReceivePort([Function? handler, String debugName = '']) {
    _RawReceivePortImpl result = new _RawReceivePortImpl(debugName);
    result.handler = handler;
    return result;
  }
}

Ok, again the actual implementation is _RawReceivePortImpl class.

@pragma("vm:entry-point")
class _RawReceivePortImpl implements RawReceivePort {
  factory _RawReceivePortImpl(String debugName) {
    final port = _RawReceivePortImpl._(debugName);
    _portMap[port._get_id()] = <String, dynamic>{
      'port': port,
    };
    return port;
  }

  @pragma("vm:external-name", "RawReceivePortImpl_factory")
  external factory _RawReceivePortImpl._(String debugName);

  close() {
    _portMap.remove(this._closeInternal());
  }

  SendPort get sendPort {
    return _get_sendport();
  }

  bool operator ==(var other) {
    return (other is _RawReceivePortImpl) &&
        (this._get_id() == other._get_id());
  }

  int get hashCode {
    return sendPort.hashCode;
  }

  @pragma("vm:external-name", "RawReceivePortImpl_get_id")
  external int _get_id();
  @pragma("vm:external-name", "RawReceivePortImpl_get_sendport")
  external SendPort _get_sendport();

  @pragma("vm:entry-point", "call")
  static _lookupHandler(int id) {
    var result = _portMap[id]?['handler'];
    return result;
  }

  @pragma("vm:entry-point", "call")
  static _lookupOpenPorts() {
    return _portMap.values.map((e) => e['port']).toList();
  }

  @pragma("vm:entry-point", "call")
  static _handleMessage(int id, var message) {
    final handler = _portMap[id]?['handler'];
    if (handler == null) {
      return null;
    }

    handler(message);
    _runPendingImmediateCallback();
    return handler;
  }

  @pragma("vm:external-name", "RawReceivePortImpl_closeInternal")
  external int _closeInternal();

  @pragma("vm:external-name", "RawReceivePortImpl_setActive")
  external _setActive(bool active);

  void set handler(Function? value) {
    final int id = this._get_id();
    if (!_portMap.containsKey(id)) {
      _portMap[id] = <String, dynamic>{
        'port': this,
      };
    }
    _portMap[id]!['handler'] = value;
  }

  static final _portMap = <int, Map<String, dynamic>>{};
}

OK, now we're getting somewhere. A lot is going on.

First thing to note are the: @pragma("vm:entry-point"), @pragma("vm:entry-point", "call") and @pragma("vm:external-name", "...") annotations. Docs can be found here.

Oversimplified: vm:entry-point tells the compiler this class / method will be used from native code. vm:external-name tells the compiler to invoke a native function which is registered to the name provided by the annotation.

For instance to know the implementation of:

@pragma("vm:external-name", "RawReceivePortImpl_factory")
  external factory _RawReceivePortImpl._(String debugName);

We have to look for DEFINE_NATIVE_ENTRY(RawReceivePortImpl_factory. And we find the entry in: runtime/lib/isolate.cc.

DEFINE_NATIVE_ENTRY(RawReceivePortImpl_factory, 0, 2) {
  ASSERT(TypeArguments::CheckedHandle(zone, arguments->NativeArgAt(0)).IsNull());
  GET_NON_NULL_NATIVE_ARGUMENT(String, debug_name, arguments->NativeArgAt(1));
  Dart_Port port_id = PortMap::CreatePort(isolate->message_handler());
  return ReceivePort::New(port_id, debug_name, false /* not control port */);
}

We see the port_id is created by PortMap::CreatePort and is of type Dart_Port. Hmmm, and what is a the type definition for Dart_Port.

runtime/include/dart_api.h

typedef int64_t Dart_Port;

OK so the actual internal representation of a RawReceivePort is a signed int stored in 64 bits, and some additional information like the type, state, debug names etc.

Most of the work is then being done in PortMap::CreatePort and other of its methods. I won't go in depth, because quite honestly I don't understand everything.

But from the looks of it the PortMap uses the port_id to point to some additional information + objects. It generates it randomly and makes sure the id is not taken. It also does a lot of different things but let's move on.

When sending a message through SendPort.send, the method essentially calls the registered entry SendPortImpl_sendInternal_ which determines which port to send the information to.

Note: SendPort essentially just points to its ReceivePort and also stores the id of the Isolate where it was created. When posting a message this id is used to determine what kind of objects can be sent through.

The a message is created and passed to PortMap::PostMessage which in turn calls MessageHandler::PostMessage.

There the message is enqueued by a call to MessageQueue::Enqueue. Then a MessageHandlerTask is ran on the ThreadPool.

The MessageHandlerTask essentially just calls the MessageHandler::TaskCallback which eventually calls MessageHandler::HandleMessages.

There the MessageHandler::HandleMessage is called, but this function is implemented by a child class of MessageHandler.

Currently there are two:

  • IsolateMessageHandler and
  • NativeMessageHandler.

We are interested in the IsolateMessageHandler.

Looking there we see IsolateMessageHandler::HandleMessage eventually calls DartLibraryCalls::HandleMessage which calls object_store->handle_message_function(). full chain: Thread::Current()->isolate_group()->object_store()->handle_message_function()

The function handle_message_function is defined by the (dynamic?) macro LAZY_ISOLATE(Function, handle_message_function) in runtime/vm/object_store.h.

The property + stores created are used in: runtime/vm/object_store.cc by the: ObjectStore::LazyInitIsolateMembers.

_RawReceivePortImpl is registered to lazily load at the isolate_lib.LookupClassAllowPrivate(Symbols::_RawReceivePortImpl()) call.

As well as, the methods marked with @pragma("vm:entry-point", "call"), including static _handleMessage(int id, var message).

Which is the handler that ->handle_message_function() returns.

Later the DartLibraryCalls::HandleMessage invokes it through DartEntry::InvokeFunction with the parameters port_id and the message.

This calls the _handleMessage function which calls the registered _RawReceivePort.handler.


#2

If we compare the Flutter's compute method implementation. It spins up an Isolate and 3 ReceivePorts for every compute call. If I used compute, I would be spending more resources and loose context between multiple message calls I can have with a long-running Isolate. So for my use case I reason, creating a new ReceivePort everytime I pass a message shouldn't be a problem.


#3

I could use a different approache. But I still wish to have a long running Isolate so I have the flexibility to share context between different calls to the Isolate.

Alternative: Would be following a bloc / stream style interface and have a method to assign a listener and a method to send or add a message event, and have the calling code listen to the responses received and act accordingly.

i.e. an interface like:

abstract class BgIsolateInterface<Message, Response> {
  void send(Message message);
  void addListener(void Function(Response) onData);
  void removeListener(void Function(Response) onData);
}

the down side is the Message and Response have to be determined when creating the class rather than simply when using the send method like the interface in my question. Also now some other part of the code base has to handle the Response. I prefer to handle everything at the send call site.


Note: The source code of the Dart project is put here for presentation purposes. The live source may change with time. Its distribution and use are governed by their LICENSE.

Also: I'm not C/C++ developer so any interpretation of the C/C++ code may be wrong.

While this answer is long side-steps the questions a little bit, I find it useful to include the steps to search through the Dart source. Personally, I found it difficult initially to find where external functions are defined and what some of the annotation values mean. While these steps could be extracted into a separate question, I think it's useful to keep it here where there was a use case to actually dive deep.

Thank you for reading!

Jelly Legend
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  • I'm not marking this as an accepted answer, because I'd rather get an answer from someone more knowledgable of the internals. – Jelly Legend Jan 02 '22 at 12:49