I have asked a couple of similar questions the last couple of days and received some really great help. I now understand my problem quite a bit better but I appear to have hit a snag. I have written a client server application that uses both a TCP and UDP connection. The TCP connection works fine over both LAN and WAN but the UDP connection fails over WAN. Based on the questions I asked previously I realized that my server needed to reply to the client at the EndPoint from which it received a communication. I set everything up to work that way. I will post code after the question. My problem is now that while I am using the EndPoint from the client connection and the client is establishing connection first I am still unable to make the UDP connection. It appeared to work over one network but then failed over all the others I have tried. Any help on figuring this out is appreciated. Here is the code.
Receive UDP Messages on the server
private void receiveUDP()
{
System.Net.IPEndPoint test = new System.Net.IPEndPoint(System.Net.IPAddress.Any,UDP_PORT);
System.Net.EndPoint serverIP = (System.Net.EndPoint)test;
trans.Bind(serverIP);
System.Net.IPEndPoint ipep = new System.Net.IPEndPoint(System.Net.IPAddress.Any, 0);
System.Net.EndPoint Remote = (System.Net.EndPoint)ipep;
while (true)
{
byte[] content = new byte[1024];
int recv = trans.ReceiveFrom(content,ref Remote);
int portNum = ((System.Net.IPEndPoint)Remote).Port;
string message = Encoding.ASCII.GetString(content);
string[] data = message.Split((char)124);
//UpdateStatus(data[0] + data[1]);
UserConnection sender = (UserConnection)clients[data[0]];
if (sender.PortNumber != portNum)
sender.PortNumber = portNum;
if (sender.RemoteEnd != Remote)
{
sender.RemoteEnd = Remote;//Stores the EndPoint from the client connection
}
if (data.Length > 2)
{
OnLineRecieved(sender, data[1] + "|" + data[2]);
}
else
{
OnLineRecieved(sender, data[1]);
}
}
}
Client Listens here
private void receiveUDP()
{
System.Net.IPEndPoint test = new System.Net.IPEndPoint(System.Net.IPAddress.Any,UDP_PORT_NUMBER);
System.Net.EndPoint serverIP = (System.Net.EndPoint)test;
server.Bind(serverIP);
server.Ttl = 50;
EndPoint RemoteServ = (EndPoint)servIP;
while (true)
{
byte[] content = new byte[1024];
int data = server.ReceiveFrom(content, ref RemoteServ);
string message = Encoding.ASCII.GetString(content);
result = message;
ProcessCommands(message);
}
}
EDIT: SERVER'S Sending function
public void SendData(string data)
{
if (RemoteEnd != null)//RemoteEnd is refreshed every time the client sends a UDP message
//Each Clients RemoteEnd is stored in a collection of Client objects in a server hashtable
{
//ipep = new IPEndPoint(ipAdd, PortNumber);
byte[] dataArr = Encoding.ASCII.GetBytes(data);
trans.SendTo(dataArr, dataArr.Length, SocketFlags.None, RemoteEnd);
}
}