How can I tell std::chrono to use the nanosecond resolution?
This sounds like a good use for writing your own custom clock. It is much easier than it sounds:
#include <time.h>
#include <chrono>
struct my_clock
{
using duration = std::chrono::nanoseconds;
using rep = duration::rep;
using period = duration::period;
using time_point = std::chrono::time_point<my_clock>;
static constexpr bool is_steady = false;
static time_point now()
{
timespec ts;
if (clock_gettime(CLOCK_REALTIME, &ts))
throw 1;
using sec = std::chrono::seconds;
return time_point{sec{ts.tv_sec}+duration{ts.tv_nsec}};
}
};
Just have your now()
call clock_gettime
with CLOCK_REALTIME
. Then package up the return in a chrono::time_point
with nanoseconds
resolution.
Warning, I just tried this on macOS and called now()
twice in a row. It printed out the same number of nanoseconds each time. And there's no way that the call is executing in under a nanosecond. So I'm getting nanosecond precision, but not nanosecond accuracy.
If you would like my_clock
to participate in the C++20 std::chrono::clock_cast
facility (as suggested by Nicol Bolas
in the comments below), add these two static member functions to my_clock
:
template<typename Duration>
static
std::chrono::time_point<std::chrono::system_clock, Duration>
to_sys(const std::chrono::time_point<my_clock, Duration>& tp)
{
return std::chrono::time_point<std::chrono::system_clock, Duration>
{tp.time_since_epoch()};
}
template<typename Duration>
static
std::chrono::time_point<my_clock, Duration>
from_sys(const std::chrono::time_point<std::chrono::system_clock, Duration>& tp)
{
return std::chrono::time_point<my_clock, Duration>{tp.time_since_epoch()};
}
Now you can say things like:
cout << clock_cast<system_clock>(my_clock::now()) << '\n';
You will also be able to clock_cast
to or from all other C++20 and custom clocks that participate in the clock_cast
facility.