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I created a simple heat distortion shader graph in Unity. In Shader Graph preview it looks fine: enter image description here

But when I tried to use it in scene, it seems to be messed up: enter image description here

Instead of using alpha value from shader, the sprite is simply clipped to the Outline parameter from the import settings. Here is the shader graph itself: enter image description here

I'm using URP, Unity 2021. What am I doing wrong?

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