For a literal answer to your question on how to:
- Send keys to go Fullscreen, and
- Send a Ctrl+MouseWheel
You want some help from the Win32 interop to send keyboard & mouse messages to your console window.
using System.Runtime.InteropServices;
public class Win32
{
public const int VK_F11 = 0x7A;
public const int SW_MAXIMIZE = 3;
public const uint WM_KEYDOWN = 0x100;
public const uint WM_MOUSEWHEEL = 0x20A;
public const uint WHEEL_DELTA = 120;
public const uint MK_CONTROL = 0x00008 << 16;
[DllImport("kernel32.dll")]
public static extern IntPtr GetConsoleWindow();
[DllImport("user32.dll")]
public static extern IntPtr PostMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll")]
public static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
}
As reference the magic numbers are from:
You could then simply send your keypress and mousewheel like so:
using static Win32;
// Get window handle of the console
var hwnd = GetConsoleWindow();
// Go fullscreen by sending the F11 keydown message.
PostMessage(hwnd, WM_KEYDOWN, (IntPtr)VK_F11, IntPtr.Zero);
// Or maximize the window instead. Your users may not know how to get out of fullscreen...
/// ShowWindow(hwnd, SW_MAXIMIZE);
// Send mouse wheel message.
// MK_CONTROL: Holds the Ctrl key. WHEEL_DELTA: Positive=Up, Negative=Down.
PostMessage(hwnd, WM_MOUSEWHEEL, (IntPtr)(MK_CONTROL | WHEEL_DELTA), IntPtr.Zero);
Alternatively, as @JeremyLakerman mentioned in a comment to your question, you could set the console font to a larger size; which is a lot better, but also a bit more involved than sending Ctrl+MouseWheel.