How can I setup Rider so that its debugger breaks/stops whenever there is an unhandled exception? In particular, I set up assertions all over my code, I attach the Rider debugger and I hit play on Unity. I can see on the console that many of the assertions are failing, but the debugger doesn't halt and let me debug, it just continues.
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https://stackoverflow.com/questions/39150047/project-rider-break-on-exception This might help – Jay Dec 09 '21 at 00:15
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@Jay saw that, but it's too old I think. The options on the most recent version are different I'm afraid. – Michele Piccolini Dec 09 '21 at 09:27