I have created an enemy for my 2d rpg game in godot but I used AnimationPlayer and don't know how to make my enemy folow me with the right animations
onready var sprite = $AnimationPlayer
onready var stats = $Stats
onready var playerDetectionZone = $PlayerDetectionZone
func _physics_process(delta):
knockback = knockback.move_toward(Vector2.ZERO, FRICTION * delta)
knockback = move_and_slide(knockback)
match state:
IDLE:
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
seek_player()
WANDER:
pass
CHASE:
var player = playerDetectionZone.player
if player != null:
var direction = (player.global_position - global_position).normalized()
velocity = velocity.move_toward(direction * MAX_SPEED, ACCELERATION * delta)
velocity = move_and_slide(velocity)
func seek_player():
if playerDetectionZone.can_see_player():
state = CHASE
func _on_Hurtbox_area_entered(area):
stats.health -= area.damage
knockback = area.knockback_vector * 65
func _on_Stats_no_health():
queue_free()
var enemyDeathEffect = EnemyDeathEffect.instance()
get_parent().add_child(enemyDeathEffect)
enemyDeathEffect.global_position = global_position