I am using a simple minimax/alpha-beta pruning algorithm to create a chess "AI", but it keeps producing the same moves to start, no matter the move I make. For instance, white plays e4, black (AI) plays a6, white plays d4, black plays Ra7, and then move the rook back and forth no matter what I do. (depth is 2 currently)
def evaluate(set, to_move): # the "set" is the list i am working from - pop_board does not get committed to the board
eval = 0
for i in range(8):
for x in range(8): # looping through the current grid
if set[x][i] != "A":
if not set[x][i].hidden:
if set[x][i].colour == "W":
final_pos(set[x][i]).count
if x < 4 and i <4 and x>3 and i>3: #if the piece is in the middle of the board
eval += 50
if set[x][i].type == "P":
eval += 100
elif set[x][i].type == "N" or set[x][i].type == "B":
eval += 300
elif set[x][i].type == "R":
eval += 500
elif set[x][i].type == "Q":
eval += 900
if set[x][i].colour == "B":
if x < 4 and i <4 and x>3 and i>3: #if the piece is in the middle of the board
eval -= 50
if set[x][i].type == "P":
eval -= 100
elif set[x][i].type == "N" or set[x][i].type == "B":
eval -= 300
elif set[x][i].type == "R":
eval -= 500
elif set[x][i].type == "Q":
eval -= 900
eval = eval * to_move
return eval
def minimax(depth, board, moving, alpha, beta):
best_move = None
if depth == 0:
return evaluate(board, moving), None
max = -math.inf
for i in getAllMoves(board): #gets a list of pieces
for move in i[0]: #for every move in the piece's moves
pop_board = copy.deepcopy(board) #deepcopying the board
pop_board[move[0]][move[1]] = i[1] #making the move
pop_board[i[1].x][i[1].y] = "A"
score = -minimax( depth - 1, pop_board, moving*-1, -beta, -alpha)[0]#
if score > max:
best_move= i[1], move
max = score
if alpha >= beta:
break
return max, best_move