I am working on building a download manager functionality for the app I am working on. As a requirement we need to support maximum of three parallel downloads. I saw some code examples of this forum using same delegate object and create multiple instances of NSURLConnection objects. A drawback (that I think, and I may be wrong) to this approach is, all the callbacks to delegate object would happen on the same thread. This would result in packets being queued up on the thread. Am I missing something here.
Is there any other way of implementing this functionality such as do a NSInvocationQueue and start individual download on a different thread and thus get better efficiency. With this approach it adds a lot of complexity for tracking progress for each download, pause/resume downloads and thread management.
I am planning to create asynchronous requests on individual thread and not keep synchronous connections for obvious reasons. Also I am downloading large video files > 100 MB and storing it directly to a file. I am a little unclear as to how packets would be queued up and would I run out or memory or would it make main thread unresponsive.
Any pointers or help is greatly appreciated.
Thanks