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AssetBundle has paths to images in the asset bundle file but I can't extract it to use in runtime References in asset bundle

private static void Initialize(AssetBundle myLoadedAssetBundle)
    {
        if (myLoadedAssetBundle == null)
        {
            return;
        }

        var manager = FindObjectOfType<ARTrackedImageManager>();

        var dependencies = myLoadedAssetBundle.LoadAllAssets();

        foreach (var dependence in dependencies)
        {
            if (dependence is XRReferenceImageLibrary library)
            {
                manager.referenceLibrary = library;
            }
        }


        myLoadedAssetBundle.Unload(false);
    }

So I get empty textures in the reference image library in unity: So I get this

0 Answers0