How do you only accept pan gestures when the user is in the process of a pinch gesture? In other words, I'd like to avoid delivering one finger pan gestures.
@IBAction func pinchPiece(_ pinchGestureRecognizer: UIPinchGestureRecognizer) {
guard pinchGestureRecognizer.state == .began || pinchGestureRecognizer.state == .changed,
let piece = pinchGestureRecognizer.view else {
// After pinch releases, zoom back out.
if pinchGestureRecognizer.state == .ended {
UIView.animate(withDuration: 0.3, animations: {
pinchGestureRecognizer.view?.transform = CGAffineTransform.identity
})
}
return
}
adjustAnchor(for: pinchGestureRecognizer)
let scale = pinchGestureRecognizer.scale
piece.transform = piece.transform.scaledBy(x: scale, y: scale)
pinchGestureRecognizer.scale = 1 // Clear scale so that it is the right delta next time.
}
@IBAction func panPiece(_ panGestureRecognizer: UIPanGestureRecognizer) {
guard panGestureRecognizer.state == .began || panGestureRecognizer.state == .changed,
let piece = panGestureRecognizer.view else {
return
}
let translation = panGestureRecognizer.translation(in: piece.superview)
piece.center = CGPoint(x: piece.center.x + translation.x, y: piece.center.y + translation.y)
panGestureRecognizer.setTranslation(.zero, in: piece.superview)
}
public func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer,
shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
true
}