I am working on an app that uses a native iOS as a base to show a 3D Room in Unity. I archive this by using:
https://docs.unity3d.com/Manual/UnityasaLibrary-iOS.html
I want to use iOS native because of the pencilKit support.
I am now looking for the best option to share data between the two instances. I am not sure if the better way is to just let the native Swift App talk to a Realm and just send in the data I want to store from Unity to Swift, or if its possible to let both "processes" talk to the same database.
The goal is to create a 3D Object in Unity (that has some properties like coordinates) and assign a PKDrawingFile to it.
Thank you for all your help, Jakob