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I have a part of mesh as given below. Would like to know if there's a better/lowpoly way to achieve the same result? Also would this be considered a good topology?

The highlighted area is actual needed part of the mesh, rest is my attempt to simplify it.

enter image description here

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  • @UtkarshBhardwaj Why did you make it so complicated?? The highlighted area can easily be achieved by adding 4 loop cuts to the mesh. –  Nov 14 '21 at 14:42
  • I have several patterns like such spread in the mesh. The lines from 4 loop cuts would amount to 6 horizontal and 4 vertical, wrapping around the whole object. Those other patterns would also have other lines running through the object. Overall my polycount for even the easier surfaces would spike. Hence the complicated structure. If I can somehow overcome that issue, I'd be happy with simple loop cuts. – Utkarsh Bhardwaj Nov 14 '21 at 15:04

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you can inset a face by selecting it then pressing 'i', then moving the mouse to get the desired size.