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so this is the code:

from ursina import *

app = Ursina()

player = Entity(model='cube', color=color.orange, scale_y=2)


def update():   # update gets automatically called.
    player.x += held_keys['d'] * .1
    player.x -= held_keys['a'] * .1
    player.y += held_keys['w'] * .1
    player.y -= held_keys['s'] * .1


app.run()

and it's giving me this error:

E:\Python\ursina\venv\Scripts\python.exe E:/Python/ursina/main.py
package_folder: E:\Python\ursina\venv\lib\site-packages\ursina
asset_folder: E:\Python\ursina
blender_paths:
{}
screen resolution: (1366, 768)
Known pipe types:
wglGraphicsPipe
(3 aux display modules not yet loaded.)
size; LVector2f(1092, 614)

NOTE: the code runs perfectly fine but I'm just a little cofused :) thanks for answering my stupid question

Leonardo
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1 Answers1

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That's not an error, it is just a debug output as @ForceBru said, and that's why it's running perfectly. As far as I know, you can't remove or avoid it easily.

However, there is no real reason to remove it even if you do find a solution, as it won't appear in a game.

I'll still break it down for you (What I think they mean):

package_folder: E:\Python\ursina\venv\lib\site-packages\ursina is just the path to Ursina on your PC.

asset_folder: E:\Python\ursina is the path to all the loaded Assets.

blender_paths: {} : The blender (3D engine) objects

screen resolution: (1366, 768): Screen resolution..

This: wglGraphicsPipe (3 aux display modules not yet loaded.) size; LVector2f(1092, 614) is console output from the Panda3D module.

krmogi
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