I'm using React Native and Reanimated and I want an animation to play after 2 seconds. When a user moves a card, the card should stay at it's new position for 2 seconds, and then move back to it's place. This is what I have:
const panGesture = useAnimatedGestureHandler<PanGestureHandlerGestureEvent>({
onActive: event => {
translateX.value = event.translationX;
if (event.translationX <= 0) {
// disabling swiping from right to left
translateX.value = 0;
}
},
onEnd: event => {
const shouldStick = translateX.value >= TRANSLATE_X_THRESHOULD;
if (shouldStick) {
translateX.value = withTiming(120);
runOnJS(moveBack)(translateX);
} else {
translateX.value = withTiming(0);
}
},
});
I tried using setTimeOut to count 2 seconds, and then update translateX but I get this error:
undefined is not an object (evaluating 'fun.__callAsync')
This is moveBack function:
const moveBack = (translateX: Animated.SharedValue<number>) => {
console.log("TRANSLATEX: " + translateX);
setTimeout(() => {
translateX.value = 0;
}, 2000);
}
I don't even see the TRANSLATEX
log, so I guess it won't even get there.
I can't really figure out what's the problem or how to word it so I can find a solution.