I'm doing a project where I need to convert an existing polygonal mesh into a static shape made from metaballs (blobs). I have voxelized the mesh with binvox to "a .raw file" (according to the description at binvox), but I have no clue of how it stores the data, and therefore don't know how to load it.
Question1: Is there any non PHD way to do so? Create a metaball model from a polygonal mesh. Question2: Has anyone ever used the said .raw file format from binvox and if you did, how?