I have an existing debouncer utility using DispatchQueue
. It accepts a closure and executes it before the time threshold is met. It can be used like this:
let limiter = Debouncer(limit: 5)
var value = ""
func sendToServer() {
limiter.execute {
print("\(Date.now.timeIntervalSince1970): Fire! \(value)")
}
}
value.append("h")
sendToServer() // Waits until 5 seconds
value.append("e")
sendToServer() // Waits until 5 seconds
value.append("l")
sendToServer() // Waits until 5 seconds
value.append("l")
sendToServer() // Waits until 5 seconds
value.append("o")
sendToServer() // Waits until 5 seconds
print("\(Date.now.timeIntervalSince1970): Last operation called")
// 1635691696.482115: Last operation called
// 1635691701.859087: Fire! hello
Notice it is not calling Fire!
multiple times, but just 5 seconds after the last time with the value from the last task. The Debouncer
instance is configured to hold the last task in queue for 5 seconds no matter how many times it is called. The closure is passed into the execute(block:)
method:
final class Debouncer {
private let limit: TimeInterval
private let queue: DispatchQueue
private var workItem: DispatchWorkItem?
private let syncQueue = DispatchQueue(label: "Debouncer", attributes: [])
init(limit: TimeInterval, queue: DispatchQueue = .main) {
self.limit = limit
self.queue = queue
}
@objc func execute(block: @escaping () -> Void) {
syncQueue.async { [weak self] in
if let workItem = self?.workItem {
workItem.cancel()
self?.workItem = nil
}
guard let queue = self?.queue, let limit = self?.limit else { return }
let workItem = DispatchWorkItem(block: block)
queue.asyncAfter(deadline: .now() + limit, execute: workItem)
self?.workItem = workItem
}
}
}
How can I convert this into a concurrent operation so it can be called like below:
let limit = Debouncer(limit: 5)
func sendToServer() {
await limiter.waitUntilFinished
print("\(Date.now.timeIntervalSince1970): Fire! \(value)")
}
sendToServer()
sendToServer()
sendToServer()
However, this wouldn't debounce the tasks but suspend them until the next one gets called. Instead it should cancel the previous task and hold the current task until the debounce time. Can this be done with Swift Concurrency or is there a better approach to do this?