the code is working perfectly but after publishing it just doesn't open. I created a page to test graphics, however as the webbrowser C# does not work, as it starts in IE I tried to use Cefsharp but it is not going either,the error that appears to me is Cefsharp.Core.Runtime.dll, the version I am using of cefsharp is 94.4.11. but the problem is that when I use it by Visual Studio 2022 it works but when I do the compilation and I publish it to generate the executable it doesn't just give an error or it doesn't even open
using CefSharp;
using CefSharp.WinForms;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace cefteste
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
criarcef(panel1,p);
}
ChromiumWebBrowser p;
private void Form1_Load(object sender, EventArgs e)
{
}
private void criarcef(Panel panel, ChromiumWebBrowser chromium)
{
/*CefSettings settings = new CefSettings();
settings.CachePath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "/GPMDP";
settings.WindowlessRenderingEnabled = true;
settings.CefCommandLineArgs.Add("enable-smooth-scrolling", "1");
settings.CefCommandLineArgs.Add("enable-overlay-scrollbar", "1");
settings.CefCommandLineArgs.Add("enable-npapi", "1");
CefSharp.Cef.Initialize(settings);*/
chromium = new ChromiumWebBrowser("C:/Users/Bill/Downloads/index(1).html");
chromium.LoadingStateChanged += (sender, args) => {
if (args.IsLoading == false)
chromium.ExecuteScriptAsync("document.oncontextmenu = function() { return false; };");
};
panel.Controls.Add(chromium);
chromium.Dock = DockStyle.Fill;
}
}
}