I know that using DXUT you can import a .x model using the CDXUTSDKMesh::Create() method:
g_Mesh.Create( pd3dDevice, L"tiny.x", (D3D10_INPUT_ELEMENT_DESC*)layout, 3 );
Without using DXUT, is there a simple way to import a .x model?
I haven't found much about this on the net, and I'm wondering if someone could point me in the right direction.
Or, if there is no easy way to import an x. model in DX10, what model format do you recommend and how would you go about loading it into a ID3DX10Mesh?