I have achieved creating an iOS 13 compatible SwiftUI project with the following approach. This has one block for iOS 13 and another block for iOS 14+
Step 0: Create a SwiftUI project with XCode
This will have a main swift file and a ContentView.swift
.
// ContentView.swift
import SwiftUI
struct ContentView: View {
var body: some View {
Text("Hello")
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Step 1: Update Info.plist
as follows.

Step 2: Update main swift file with the following code.
import UIKit
import SwiftUI
@main
struct MainApp {
static func main() {
if #available(iOS 14.0, *) {
MyView.main()
} else {
UIApplicationMain(
CommandLine.argc,
CommandLine.unsafeArgv,
nil,
NSStringFromClass(AppDelegate.self))
}
}
}
@available(iOS 14.0, *)
struct MyView: App {
var body: some Scene {
WindowGroup {
ContentView() // Add another view with content Text("From iOS 14+") to test both block runs
}
}
}
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
return true
}
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
}
}
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
let contentView = ContentView() // Add another view with content Text("From iOS 13") to test both block runs
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_ scene: UIScene) {
//
}
func sceneDidBecomeActive(_ scene: UIScene) {
//
}
func sceneWillResignActive(_ scene: UIScene) {
//
}
func sceneWillEnterForeground(_ scene: UIScene) {
//
}
func sceneDidEnterBackground(_ scene: UIScene) {
//
}
}
Step 3: Test
- Install iOS 13 simulator from
XCode -> Preferences -> Components
- Create two separate view files for iOS 13 and iOS 14 and then call it from main swift file.
- Just use single view file once you tested and verified.
- Use
if #available(iOS 14, *) {}
conditions on code block and @available(iOS 15, *)
on classes or other objects.