I have a yaml file in a Bazel monorepo that has constants I'd like to use in several languages. This is kind of like how protobuffs are created and used.
How can I parse this yaml file at build time and depend on the outputs?
For instance:
item1: "hello"
item2: "world"
nested:
nested1: "I'm nested"
nested2: "I'm also nested"
I then need to parse this yaml file so it can be used in many different languages (e.g., Rust, TypeScript, Python, etc.). For instance, here's the desired output for TypeScript:
export default {
item1: "hello",
item2: "world",
nested: {
nested1: "I'm nested",
nested2: "I'm also nested",
}
}
Notice, I don't want TypeScript code that reads the yaml file and converts it into an object. That conversion should be done in the build process.
For the actual conversion, I'm thinking of writing that in Python, but it doesn't need to be. This would then mean the python also needs to run at build time.
P.S. I care mostly about the functionality, so I'm flexible with the exactly how it's done. I'm even fine using another file format aside from yaml.