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I'm trying to understand how quickhull works in 3D. I already understand how the algorithm works in 2D but I just don't get how the algorithm can be implemented in 3D space. Are there any tutorials or papers that can help me?

BioAbner J
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  • Not sure, but maybe it is possible by projecting points in 3D to 2D planes (XY, YZ, XZ), computing convex-hull in 2D and then combining the results. – kiner_shah Oct 23 '21 at 09:00
  • I implemented it 20 years ago following the Bradford Barber's paper "The Quick Hull Algorithm for Convex Hulls" https://www.cise.ufl.edu/~ungor/courses/fall06/papers/QuickHull.pdf and it was straightforward, basically you construct the hull iteratively as a 3D mesh departing from a single thetrahedron by classifying the points as outside/inside the hull and tracking them in lists. – Mauricio Cele Lopez Belon Oct 23 '21 at 10:12

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