I want to read some float value one by one from a custom file I defined "player.geo".
player.geo is a file I created using Xcode 4 ("Empty File" from the File > New menu)
I'm currently trying to do it like this:
- (id) initWithGeometryFile:(NSString *) nameOfFile
{
NSFileHandle *geoFile = NULL;
NSString *geoFilePath = [[NSBundle mainBundle] pathForResource:@"player" ofType:@"geo"];
geoFile = [NSFileHandle fileHandleForReadingAtPath:geoFilePath];
if(geoFile == NULL)
{
NSLog(@"Failed to open file.");
}
else
{
NSLog(@"Opening %@ successful", nameOfFile);
NSMutableData *fileData = [[NSMutableData alloc] initWithData:[geoFile readDataOfLength:4]];
float firstValue;
[fileData getBytes:&firstValue length:sizeof(float)];
NSLog(@"First value in file %@ is %f", nameOfFile, firstValue);
}
return self;
}
I'm not getting the expected value of -64.0, rather I'm getting 0.0.
Is this the right way to go about it?
Do I really have to read the file as a string and then parse float the string contents to get the float value?