I was unable to find a good tutorial to help me in my situation :
I created a procedural mesh looking like an island in unity and I want to cover this mesh of grass but after a certain height (it's an island so I don't want grass on the beach...).
I think that I need to procedurally generate the grass when I generate the mesh but I didn't find anything that could help me.
I tried many ways like GPU instancing (i didn't understand well what it was doing), URP shader and more...
Please help me I have been stuck on it for 2 weeks !
Thanks for reply.