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I'd like to implement anti-aliasing in my android OpenGL ES app, but all the examples I found were super old and not helping at all or were using OpenGL on PCs. Could someone give a code example to implement more modern techniques of AA?

  • [Multisampling](https://www.khronos.org/opengl/wiki/Multisampling), [LearnOpenGL - Anti Aliasing](https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing) – Rabbid76 Oct 15 '21 at 04:19
  • Thanks, but I'm working with OpenGL ES on android, here and there's no window creation step where I can set it to multisample –  Oct 16 '21 at 01:25
  • The OpenGL context needs to be created somewhere. Alternatively you can render to a [Framebuffer](https://www.khronos.org/opengl/wiki/Framebuffer_Object). – Rabbid76 Oct 16 '21 at 06:26
  • I guess. It would be a shame not to be able to enable MSAA, I wanted to test the performance. –  Oct 17 '21 at 12:44
  • @Gyoo You can enable it from developer options for testing: https://developer.android.com/studio/debug/dev-options – Ricardo Cristian Ramirez Jul 27 '22 at 20:02

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