There are some syntax errors in your code:
screen = pygame.display
set_mode((0, 0))
screen = pygame.display.set_mode((0, 0))
pygame.draw.rect(screen, Square, pygame)Rect(100, 100, 200, 200)
pygame.draw.rect(screen, Square, pygame.Rect(100, 100, 200, 200))
More than that, the event loop is missing. This can cause your application to freeze. See pygame.event.get()
respectively pygame.event.pump()
:
For each frame of your game, you will need to make some sort of call to the event queue. This ensures your program can internally interact with the rest of the operating system.
Correct program:
import pygame
pygame.init()
screen = pygame.display.set_mode((640, 480))
white = (255, 255, 255)
Square = (0, 0, 0)
loop = True
while loop:
for event in pygame.event.get():
if event.type == pygame.QUIT:
loop = False
screen.fill(white)
pygame.draw.rect(screen, Square, pygame.Rect(100, 100, 200, 200))
pygame.display.update()