I am reading a book on OpenGL, SDL, and have read some of the OpenGL documentation. I have also read this post: What does glLoadIdentity() do in OpenGL?
I am grasping what glLoadIdentity() does, and why it is used in a general sense (to return the current matrix back to its original state). What I do not know is why I am returning it to its original state. For instance:
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0f, 640, 480, 0.0f, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
I am not exactly sure why glLoadIdentity() has to be called after each call to glMatrixMode.