for my university research, I am currently building a simulation environment via Unity (including a drone which has to fly through a factory).
What I have done:
- created environment
- implemented a drone (includes the controller-script and the engine-script, which were a template)
- created a user-interface with "buttons" which are connected with the script-method "FlyToPosition"
- by clicking the wanted button (landing station) the drone takes of, flies to aim and lands there.
- the main camera via camera-script follows the drone the whole game-mode
What I want to edit additionally:
- ability to change the camera-perspective by selecting a dropdown in the UI (for example the POV-Camera looking down)
- ability to fly to the upper floor. The Controller-Script makes the drone first take off, which reveals a crash with the hall-ceiling. My idea: create a station outside hall, which will be flown first, then taking off to the right height of the landing position.
I need help by creating the required scripts. If you would contact me, I would be so glad working on my issue. I am around for teams, zoom etc. If you think you could help, I will send you my current C#-Scripts and the Unityproject-file.
Looking forward for you help. See you!