Has anyone had any success incorporating aiofiles into a buildozer apk. The package is building but crashes once the apk is installed on the phone or emulator. I have tested all the other imports and they work fine.Buildozer spec is below
[app]
title = MyApplication
package.name = myapp
package.domain = org.test
source.dir = .
source.include_exts = py,png,jpg,kv,atlas,json,mp3,gif,txt,md,gitignore,ttf,zip,cfg,TTF
#source.include_patterns = assets/,images/.png
#source.exclude_exts = spec
#source.exclude_dirs = tests, bin
#source.exclude_patterns = license,images//.jpg
version = 0.1
requirements = python3,kivy,google,pyjnius,kivymd,certifi,kivyauth,openssl,ws4py,jnius,android,google-auth,credentials,oauth2,urllib3,oauth2client,firebase,pygame,jwcrypto,pycryptodome,sseclient,requests_toolbelt,python_jwt,gcloud,rsa,cryptography,httplib2,pyrebase,sdl2,sdl2_image,sdl2_mixer,sdl2_ttf, firebase-auth,cachetools,google-cloud,firebase-client,google-cloud-storage,jwt,PIL,chardet,nodejs,ast,aiofiles,threading,datetime,os,sys,re,cython,pip,setuptools,threading,concurrent.futures,asyncio,plyer
orientation = portrait
osx.python_version = 3
osx.kivy_version = 1.9.1
fullscreen = 0
#android.permissions = INTERNET
#android.api = 30
#android.minapi = 21
#android.sdk = 20
#android.ndk_api = 21
#android.private_storage = True
#android.ndk_path =
#android.sdk_path =
#android.logcat_filters = *:S python:D
#android.copy_libs = 1
android.arch = armeabi-v7a
p4a.branch = master
#ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy ios.ios_deploy_branch = 1.7.0
#[buildozer]
#from kivy.app import App
#from kivy.uix.widget import Widget
#from kivy.graphics import Color, Ellipse, Line
#import aiofiles
class MyPaintWidget(Widget):
def on_touch_down(self, touch):
with self.canvas:
Color(1, 1, 0)
d = 30.
Ellipse(pos=(touch.x - d / 2, touch.y - d / 2), size=(d, d))
touch.ud['line'] = Line(points=(touch.x, touch.y))
def on_touch_move(self, touch):
touch.ud['line'].points += [touch.x, touch.y]
class MyPaintApp(App):
def build(self):
return MyPaintWidget()
if __name__ == '__main__':
MyPaintApp().run()