I try to display the list of settings after pressing the button, the problem is that I do it in the game loop and it is known that the text will appear and disappear over and over, is there any sensible way to get around it somehow? Thanks in advance
def settings_show():
draw_text('CONTROL:', font, WHITE, 115, 380),
draw_text('JUMP', font, WHITE, 190, 410),
screen.blit(Wkey, (140, 395)),
draw_text('LEFT', font, WHITE, 55, 450),
screen.blit(Dkey, (180, 435)),
draw_text('RIGHT', font, WHITE, 230, 450),
screen.blit(Akey, (100, 435)),
draw_text('SHOOT', font, WHITE, 210, 490),
screen.blit(SPkey, (125, 460)),
draw_text('NADE', font, WHITE, 55, 546),
screen.blit(Qkey, (5, 530)),
draw_text('MUTE MUSIC', font, WHITE, 55, 586),
screen.blit(Mkey, (5, 570)),
draw_text('UNMUTE MUSIC', font, WHITE, 55, 626),
screen.blit(Ukey, (5, 610)),
draw_text('FULLSCREEN', font, WHITE, 55, 666),
screen.blit(Fkey, (5, 650)),
draw_text('TAKE SCREENSHOT', font, WHITE, 55, 706),
screen.blit(F5key, (5, 690)),
draw_text('EXIT', font, WHITE, 55, 746),
screen.blit(ESCkey, (5, 730))
settings_button = button.Button(SCREEN_WIDTH // 1 - 1050, SCREEN_HEIGHT // 1 - 70, settings_img, 1)
if start_button.draw(screen):
start_game = True
MENUSELECT.play()
pygame.mixer.music.stop()
if exit_button.draw(screen):
MENUSELECT.play()
run = False
pygame.display.update()
if settings_button.draw(screen):
MENUSELECT.play()
settings_show()