This has been done in the past as a part of Akka.NET Streams contrib package, but since I don't see it there anymore, let's go through on how to implement such source. The topic can be quite long, as:
- Akka.NET Streams is really about graph processing - we're talking about many-inputs/many-outputs configurations (in Akka.NET they're called inlets and outlets) with support for cycles in graphs.
- Akka.NET is not build on top of .NET async/await or even on top of .NET standard thread pool library - they're both pluggable, which means that the lowest barier is basically using callbacks and encoding what C# compiler sometimes does for us.
- Akka.NET streams is capable of both pushing and pulling values between stages/operators.
IAsyncEnumerable<T>
can only pull data while IObservable<T>
can only push it, so we get more expressive power here, but this comes at a cost.
The basics of low level API used to implement custom stages can be found in the docs.
The starter boilerplate looks like this:
public static class AsyncEnumerableExtensions {
// Helper method to change IAsyncEnumerable into Akka.NET Source.
public static Source<T, NotUsed> AsSource<T>(this IAsyncEnumerable<T> source) =>
Source.FromGraph(new AsyncEnumerableSource<T>(source));
}
// Source stage is description of a part of the graph that doesn't consume
// any data, only produce it using a single output channel.
public sealed class AsyncEnumerableSource<T> : GraphStage<SourceShape<T>>
{
private readonly IAsyncEnumerable<T> _enumerable;
public AsyncEnumerableSource(IAsyncEnumerable<T> enumerable)
{
_enumerable = enumerable;
Outlet = new Outlet<T>("asyncenumerable.out");
Shape = new SourceShape<T>(Outlet);
}
public Outlet<T> Outlet { get; }
public override SourceShape<T> Shape { get; }
/// Logic if to a graph stage, what enumerator is to enumerable.
protected override GraphStageLogic CreateLogic(Attributes inheritedAttributes) =>
new Logic(this);
sealed class Logic: OutGraphStageLogic
{
public override void OnPull()
{
// method called whenever a consumer asks for new data
}
public override void OnDownstreamFinish()
{
// method called whenever a consumer stage finishes,used for disposals
}
}
}
As mentioned, we don't use async/await straight away here: even more, calling Logic
methods in asynchronous context is unsafe. To make it safe we need to register out methods that may be called from other threads using GetAsyncCallback<T>
and call them via returned wrappers. This will ensure, that not data races will happen when executing asynchronous code.
sealed class Logic : OutGraphStageLogic
{
private readonly Outlet<T> _outlet;
// enumerator we'll call for MoveNextAsync, and eventually dispose
private readonly IAsyncEnumerator<T> _enumerator;
// callback called whenever _enumerator.MoveNextAsync completes asynchronously
private readonly Action<Task<bool>> _onMoveNext;
// callback called whenever _enumerator.DisposeAsync completes asynchronously
private readonly Action<Task> _onDisposed;
// cache used for errors thrown by _enumerator.MoveNextAsync, that
// should be rethrown after _enumerator.DisposeAsync
private Exception? _failReason = null;
public Logic(AsyncEnumerableSource<T> source) : base(source.Shape)
{
_outlet = source.Outlet;
_enumerator = source._enumerable.GetAsyncEnumerator();
_onMoveNext = GetAsyncCallback<Task<bool>>(OnMoveNext);
_onDisposed = GetAsyncCallback<Task>(OnDisposed);
}
// ... other methods
}
The last part to do are methods overriden on `Logic:
OnPull
used whenever the downstream stage calls for new data. Here we need to call for next element of async enumerator sequence.
OnDownstreamFinish
called whenever the downstream stage has finished and will not ask for any new data. It's the place for us to dispose our enumerator.
Thing is these methods are not async/await, while their enumerator's equivalent are. What we basically need to do there is to:
- Call corresponding async methods of underlying enumerator (
OnPull
→ MoveNextAsync
and OnDownstreamFinish
→ DisposeAsync
).
- See, if we can take their results immediately - it's important part that usually is done for us as part of C# compiler in async/await calls.
- If not, and we need to wait for the results - call
ContinueWith
to register our callback wrappers to be called once async methods are done.
sealed class Logic : OutGraphStageLogic
{
// ... constructor and fields
public override void OnPull()
{
var hasNext = _enumerator.MoveNextAsync();
if (hasNext.IsCompletedSuccessfully)
{
// first try short-path: values is returned immediately
if (hasNext.Result)
// check if there was next value and push it downstream
Push(_outlet, _enumerator.Current);
else
// if there was none, we reached end of async enumerable
// and we can dispose it
DisposeAndComplete();
}
else
// we need to wait for the result
hasNext.AsTask().ContinueWith(_onMoveNext);
}
// This method is called when another stage downstream has been completed
public override void OnDownstreamFinish() =>
// dispose enumerator on downstream finish
DisposeAndComplete();
private void DisposeAndComplete()
{
var disposed = _enumerator.DisposeAsync();
if (disposed.IsCompletedSuccessfully)
{
// enumerator disposal completed immediately
if (_failReason is not null)
// if we close this stream in result of error in MoveNextAsync,
// fail the stage
FailStage(_failReason);
else
// we can close the stage with no issues
CompleteStage();
}
else
// we need to await for enumerator to be disposed
disposed.AsTask().ContinueWith(_onDisposed);
}
private void OnMoveNext(Task<bool> task)
{
// since this is callback, it will always be completed, we just need
// to check for exceptions
if (task.IsCompletedSuccessfully)
{
if (task.Result)
// if task returns true, it means we read a value
Push(_outlet, _enumerator.Current);
else
// otherwise there are no more values to read and we can close the source
DisposeAndComplete();
}
else
{
// task either failed or has been cancelled
_failReason = task.Exception as Exception ?? new TaskCanceledException(task);
FailStage(_failReason);
}
}
private void OnDisposed(Task task)
{
if (task.IsCompletedSuccessfully) CompleteStage();
else {
var reason = task.Exception as Exception
?? _failReason
?? new TaskCanceledException(task);
FailStage(reason);
}
}
}